Licensing checklist

SuperDRM's code path is complete for every system. What turns each system from staging into production is a partner agreement with the CDM owner. None of the three charges per licence; the per-licence fees hosted DRM vendors pass on are their own margin. On the hosted service we hold these agreements for you; on an on-premises install you hold your own, or we provision ours into your install as sealed partner credentials.

#1. Widevine (Google) — Chrome, Edge, Firefox, Android, Chromecast, most TVs

ItemDetail
ProgrammeWidevine partner programme — Content Provider / Service Provider
Wherehttps://www.widevine.com/contact → "Become a partner"
AgreementWidevine Master License Agreement. No licence fee, no per-licence fee.
You receiveA provider name and AES signing key + IV for the Widevine Cloud License Service, production host license.widevine.com, and (optionally) the on-premise License Server SDK
RequirementsA shipping service, a named security contact, the Widevine security questionnaire, robustness rules acknowledged for any client you ship
Typical turnaround2–6 weeks
Staging meanwhilelicense.uat.widevine.com with the public widevine_test signer — already wired; Google's terms restrict UAT to testing
Go-live in SuperDRMsuperdrm partner:set widevine:prod --config '{"provider":"<name>","signing_key":"<hex>","signing_iv":"<hex>","host":"https://license.widevine.com"}' then SUPERDRM_WIDEVINE_ENV=prod. Keys issued under UAT stay playable under UAT; re-package (or re-issue keys for) content that must move to prod.

Policy defaults: SD track type with hw enforcement done by SuperDRM (refuses L3 when a tenant policy says hw:true); set wv_track: "HD" on a tenant to make Google itself require L1.

#2. FairPlay Streaming (Apple) — Safari, iOS, iPadOS, tvOS, visionOS

ItemDetail
ProgrammeFairPlay Streaming (FPS) — content provider
Wherehttps://developer.apple.com/streaming/fps/ (Apple Developer Program account required)
AgreementFPS licence agreement. No fee beyond the developer programme.
You receiveThe FPS Server SDK (Key Security Module reference implementation and test vectors) and, against your CSRs, the certificate bundle and provisioning data
RequirementsA live streaming service that protects content, a security contact, the KSM must run "in a secure server environment"
Typical turnaround1–3 weeks
Go-live in SuperDRMBuild the KSM sidecar from the SDK, run it next to the api (or in an enclave), set SUPERDRM_FPS_KSM_URL, install the certificate with superdrm tenant:drm <slug> fairplay --mode shared --public '{"cert_b64":"…"}'. Step by step: FairPlay Streaming.

#3. PlayReady (Microsoft) — Xbox, Windows UWP apps, some smart TVs

Browsers do not need it: Edge on Windows ships Widevine, and Shaka picks Widevine first.

ItemDetail
ProgrammePlayReady Server licensing (PlayReady Server SDK)
Wherehttps://www.microsoft.com/playready/licensing/
AgreementServer SDK licence — a one-time fee (confirm the current schedule with Microsoft) and no per-licence royalty for online services
Status in SuperDRMPSSH/WRMHEADER generation is implemented (4.0 for cenc, 4.3 for cbcs) so packaged content is future-proof; the licence endpoint returns 501 until the SDK is licensed. Enable per tenant with superdrm tenant:drm <slug> playready --enabled 1 once the server is in place.
RecommendationDefer. Revisit when a customer needs Xbox or TV apps.

#4. Clear Key

No agreement: Clear Key is a W3C key system built into every browser. It is software-only and offers no capture protection, so SuperDRM refuses it whenever the policy says hw:true — a silent downgrade from capture-blanked to screenshotable is the worst failure mode for this product.

Updated September 2026